These are some of the video games I have worked on
These are some of the video games I have worked on
Fully Legit Games
Battlestar Galactica: Deadlock
Right near the beginning of my career in 3D graphics I was hired by Black Lab Games to work on their upcoming season two DLCs for Battlestar. I learned so much from this project and had so much fun honing my skills, creating high quality 3D spaceships on a tight time budget.
Amusingly, I was tasked with putting together some of the last few cut-scenes. Including the final cut-scene which I put a lot of effort into paying homage to the fans and the original show by recreating classic shots from the series.
I am particularly fond of the community this game has :)
https://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/?curator_clanid=43800960
Warhammer 40k: Battlesector
My largest professional project.
I worked on this game from pre production right up to the final DLC. I did the majority of the 3D environment art, character re-topology & texturing. Almost ALL of the animations (over 90%) and about two thirds of the rigging.
I had a great time working on this video game and It'll forever be part of my legacy!
Its worth noting that during Battlesecors project lifetime, Alex worked for Black Lab Games for 3 separate periods.
https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/
CANCELED
What would have been my largest professional project.
I had been hired as a 'Senior 3D Artist' and it was so badass, I helped trained new artists and develop the art pipeline. The game was being made in Unreal Engine, so that was a big change to get my head around.
Anyways it got canned and I haven't posted any of my work from it. Best of luck to my old colleagues.
It got canceled bros...
Mogumber Mission
While not really a game - this was my first time working professionally making real-time 3D computer graphics.
What ended up happening is that the speed/quality of the work done on this project justified me getting hired by the top company in my area.
The project was interesting and worthwhile
https://missionsconnect.net/missions/mogumber-mission/#
Indie Games
Space Orcs Brawl
This project was started between my and my close friend Alex and is the reason we became incorporated as Big Bench Games PTY LTD. The reason we founded our company was to register as official Nintendo developers.
Space Orcs Brawl was almost instantly accepted to be developed for the Nintendo Switch!
As of September 2023, we still haven't actually released this game to any platforms, despite being just about ready to for almost a year.
www.bigbench.games
Laundromat Simulator
I only worked on this one for a few days before it launched, however I did some pretty huge sweeping changes across the board.
The main thing I focused my attention to in the short time I had was the gameplay area of the starting area. There are reviews mentioning how much the 'graphics improved' between the demo and release in such a short time.
This game was made by the other two members of Big Bench Games: Max and Alex during my 'senior artist' time at Black Lab Games
https://store.steampowered.com/app/3169070/Laundromat_Simulator/
Unannounced
Made by my company under the direction of Max
Hopefully this game turns out well
www.bigbench.games
Also Unannounced
Hopefully this game turns out well
Its still a secret
Games Made During Education
Immortal Combat
Immortal Combat was my first fully functional video game. It was made in scratch for a school assignment in 2013.
In hindsight this along with my media short film where the only assignments I ever actually worked on and completed in my entire 5 year high-school 'education'
https://wdogs.itch.io/immortal-combat
Space Orcs
Space Orcs was the first every video game project which I actually finished from start to end.
Surprisingly it's actually quite fun, which is what warranted me re-building an arcade machine so that myself and my younger siblings could enjoy replaying it.
Funnily enough, Alex actually made one script in an earlier project which spawned some asteroids inside the bounds of a sphere. I copied the script Into Space Orcs and therefore Alex was a contributor, I've almost never made a game without him!